The Truth about Productivity
I recently asked an entrepreneur friend what it meant to be productive.
She said it's about "getting more done."
I was talking to another friend and he said: "it's about being more efficient with your time."
Here's the punchline:
It's neither.
Productivity isn't about what else you could be doing, and it's not about cramming more into less time.
Here's the realistic, pragmatic, no B.S. reason why:
You have a limited amount of attention, and a limited amount of motivational fuel in your tank.
You can work as hard as you want on something and that's fine, but some tasks require more fuel by nature. They require more attention, more motivation, more persistence, more consistency, more something.
The thing that no one seems to consider is the cost of switching between one task to another. It turns out, this is a huge problem.
When I was running my last software company, I found out that interruptions or task switches could massively derail my developers. How much?
It could take upwards of a half hour just to get them back in the zone.
A good developer costs 6 figures. I was paying my team $100/hr.
That meant it cost me $50 every time they had to stop what they were doing to do something else! Think about that!
Productivity is not about doing more things per unit time.
That's not sustainable. Even if you could work a 48 hour day, what would the next day look like? You're going to crash eventually.
So if productivity isn't about doing more, then what's it about?
It's about doing less.
Yep. You read that correctly.
Here it is again for effect:
Productivity is about doing LESS.
Do fewer things and you'll find that you get more of them done.
When you start getting more things done, well, congratulations. You're getting more done. You've now cleared your plate to go on and tackle other things.
Productivity only counts if you finish what you've started. It only counts if you've produced something.
Half of a novel is the same as no novel.
Half of an income report is the same as no report.
Half of a ticket to the Spurs game . . . well, good luck getting in.
It's not about doing 100 things at once. It's not about starting 5 businesses. It's not about being active.
Productivity is about checking things off a list, one by one by one.
Look at your list for today. What can you take away?
If you firmly believe that "it's all priority" and you just can't take anything off, you may want to reconsider why you're doing it all in the first place.
3 Ways to Stop Building More Features
I was working with a software company a few years ago and they were having trouble developing new features for their customers.
The idea was: "we want to get feedback from our users and apply it directly to our software build."
This is a GREAT idea--but it's so often implemented poorly.
Customers generally ask for features, and that may not be what actually helps them or their workflow--and development teams end up adding them because they don't know what else to do to move forward.
The saying goes, that if you ask a customer what they want, they'll generally ask for a "faster horse," not being able to foresee the automobile.
Customers generally have an idea of what they want, but they often just ask for features. This means that you're going to be adding and building on a structure that might not be equipt to handle all of these limbs.
So how do YOU see and build the car, instead?
1. Start with the 5 Why's
Once you've asked the customer "why" they need or want something, and they give you an answer, ask "why" again. And again. And again. Eventually, you'll get to a root cause that will likely give you insight into a more systematic or global problem.
Here's what Six Sigma has to say about this process.
2. Ask: "can you walk me through this process?"
Customers often can't tell you about all the little pains and problems they have until they're right there, in front of them. Have them walk through the software and you'll start seeing the 20% of the problems that are causing 80% of the friction.
3. User Centric Design
Instead of telling your development team: "we need to add a button on this page," it helps to think about the feature from the customer's perspective. Instead, try telling the team: "the customer wants to add an item to their shopping cart so they can check-out without leaving the page." UCD puts the customer first, ahead of the features.
This sentence has 3 parts: Who, What, Why. If you've used "user stories" as part of the Agile SCRUM methodology, this will look familiar.
- Who's story is this? For whom are we building this? This gives context to the development team.
- What do they need to do? If you limit your team to thinking they just need to build a button on your website, they won't be able to consider all the other simpler and easier options that might help in the long term. It's not your job to tell your team how to build the feature, that's why you hired them!
- Why does the customer need this? Knowing this will not only help you design something that works with their workflow, but it will also help you prioritize this task when it comes down to it.
The common denominator here?
"Get out of the building and talk to customers"
- Steve Blank
Do these three things, and you'll have a much better chance at building the automobile, instead of just a faster horse.
Snooze
I'm not going to lie to you and tell you I haven't done it.
I'm not going to wave my hand and point fingers.
Instead of pretending to be perfect all the time, how about we substitute a little pragmatism.
Instead of telling yourself that it's inexcusable to ever hit the snooze button, perhaps a better question might be: "How many mornings out of the week do you hit the snooze button?"
How many mornings out of the month?
The year?
The snooze button is another habit. It's a small moment of procrastination, and it's worth mentioning because it's literally the first thing you start your day with.
If you start most days with an act of procrastination, how do you think it might fold into other habits? How might it affect your mindset or your thinking in other contexts?
It's a brick wall.
And every day you do what you want or expect yourself to do, you get to add another brick.
The more times you hit the snooze button, the more missing bricks you've got--and you can't go back and add them once everything's sealed in concrete.
At the end of the year, at the end of your life, how strong is your wall?
A few gaps won't make that much of a difference, but a gap every 7 bricks might.